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<A NAME="_I_"><!-- --></A><H2>
<B>I</B></H2>
<DL>
<DT><A HREF="../com/nokia/lwuit/ImageUtils.html" title="class in com.nokia.lwuit"><B>ImageUtils</B></A> - Class in <A HREF="../com/nokia/lwuit/package-summary.html">com.nokia.lwuit</A><DD>A helper class for manipulating images.<DT><A HREF="../com/nokia/lwuit/ImageUtils.html#ImageUtils()"><B>ImageUtils()</B></A> - 
Constructor for class com.nokia.lwuit.<A HREF="../com/nokia/lwuit/ImageUtils.html" title="class in com.nokia.lwuit">ImageUtils</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/impl/ImplementationFactory.html" title="class in com.sun.lwuit.impl"><B>ImplementationFactory</B></A> - Class in <A HREF="../com/sun/lwuit/impl/package-summary.html">com.sun.lwuit.impl</A><DD>Generic class allowing 3rd parties to replace the underlying implementation in
 LWUIT seamlessly.<DT><A HREF="../com/sun/lwuit/impl/ImplementationFactory.html#ImplementationFactory()"><B>ImplementationFactory()</B></A> - 
Constructor for class com.sun.lwuit.impl.<A HREF="../com/sun/lwuit/impl/ImplementationFactory.html" title="class in com.sun.lwuit.impl">ImplementationFactory</A>
<DD>Allows third parties to replace the implementation factory
<DT><A HREF="../com/sun/lwuit/TextArea.html#indicatorImages"><B>indicatorImages</B></A> - 
Variable in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Display.html#init(java.lang.Object)"><B>init(Object)</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>This is the Display initialization method.
<DT><A HREF="../com/sun/lwuit/impl/s40/S40FullTouchImplementation.html#init(java.lang.Object)"><B>init(Object)</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40FullTouchImplementation.html" title="class in com.sun.lwuit.impl.s40">S40FullTouchImplementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/impl/s40/S40GestureImplementation.html#init(java.lang.Object)"><B>init(Object)</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40GestureImplementation.html" title="class in com.sun.lwuit.impl.s40">S40GestureImplementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#init(java.lang.Object)"><B>init(Object)</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#initComponent()"><B>initComponent()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Allows subclasses to bind functionality that relies on fully initialized and
 "ready for action" component state
<DT><A HREF="../com/sun/lwuit/spinner/Spinner.html#initComponent()"><B>initComponent()</B></A> - 
Method in class com.sun.lwuit.spinner.<A HREF="../com/sun/lwuit/spinner/Spinner.html" title="class in com.sun.lwuit.spinner">Spinner</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#initCustomStyle(com.sun.lwuit.plaf.Style)"><B>initCustomStyle(Style)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Allows components to create a style of their own, this method binds the listener
 to the style and installs a bg painter
<DT><A HREF="../com/sun/lwuit/TextArea.html#INITIAL_CAPS_SENTENCE"><B>INITIAL_CAPS_SENTENCE</B></A> - 
Static variable in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>This flag is a hint to the implementation that during text editing, 
 the initial letter of each sentence should be capitalized.
<DT><A HREF="../com/sun/lwuit/TextArea.html#INITIAL_CAPS_WORD"><B>INITIAL_CAPS_WORD</B></A> - 
Static variable in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>This flag is a hint to the implementation that during text editing, 
 the initial letter of each word should be capitalized.
<DT><A HREF="../com/sun/lwuit/MenuBar.html#initMenuBar(com.sun.lwuit.Form)"><B>initMenuBar(Form)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/MenuBar.html" title="class in com.sun.lwuit">MenuBar</A>
<DD>Initialize the MenuBar
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#initModes()"><B>initModes()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>init all virtual keyboard modes, such as QWERTY_MODE, NUMBERS_SYMBOLS_MODE...
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#initSpecialButtons()"><B>initSpecialButtons()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>This method initialize all the virtual keyboard special buttons.
<DT><A HREF="../com/nokia/lwuit/TextEditorProvider.TextEditorListener.html#inputAction(com.nokia.lwuit.TextEditorProvider, int)"><B>inputAction(TextEditorProvider, int)</B></A> - 
Method in interface com.nokia.lwuit.<A HREF="../com/nokia/lwuit/TextEditorProvider.TextEditorListener.html" title="interface in com.nokia.lwuit">TextEditorProvider.TextEditorListener</A>
<DD>Implement to handle textEditor events
<DT><A HREF="../com/sun/lwuit/TextArea.html#inputAction(com.nokia.lwuit.TextEditorProvider, int)"><B>inputAction(TextEditorProvider, int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Get events from the textEditor.
<DT><A HREF="../com/nokia/lwuit/TextEditorProvider.html#insert(java.lang.String, int)"><B>insert(String, int)</B></A> - 
Method in class com.nokia.lwuit.<A HREF="../com/nokia/lwuit/TextEditorProvider.html" title="class in com.nokia.lwuit">TextEditorProvider</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#INSERT_CHAR"><B>INSERT_CHAR</B></A> - 
Static variable in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextField.html#insertChars(java.lang.String)"><B>insertChars(String)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>This method is responsible for adding a character into the field and is 
 the focal point for all input.
<DT><A HREF="../com/sun/lwuit/Display.html#installBuiltinSound(java.lang.String, java.io.InputStream)"><B>installBuiltinSound(String, InputStream)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Installs a replacement sound as the builtin sound responsible for the given
 sound identifier (this will override the system sound if such a sound exists).
<DT><A HREF="../com/sun/lwuit/TextField.html#installCommands(com.sun.lwuit.Command, com.sun.lwuit.Command)"><B>installCommands(Command, Command)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Installs the clear and t9 commands onto the parent form, this method can
 be overriden to provide device specific placement for these commands
<DT><A HREF="../com/sun/lwuit/Component.html#installDefaultPainter(com.sun.lwuit.plaf.Style)"><B>installDefaultPainter(Style)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Allows subclasses to create their own custom style types and install the background painter into them
<DT><A HREF="../com/sun/lwuit/MenuBar.html#installMenuBar()"><B>installMenuBar()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/MenuBar.html" title="class in com.sun.lwuit">MenuBar</A>
<DD>Adds the MenuBar on the parent Form
<DT><A HREF="../com/sun/lwuit/Display.html#installNativeTheme()"><B>installNativeTheme()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Installs the native theme, this is only applicable if hasNativeTheme() returned true.
<DT><A HREF="../com/sun/lwuit/Display.html#invokeAndBlock(java.lang.Runnable, boolean)"><B>invokeAndBlock(Runnable, boolean)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Invokes runnable and blocks the current thread, if the current thread is the
 edt it will still be blocked however a separate thread would be launched
 to perform the duties of the EDT while it is blocked.
<DT><A HREF="../com/sun/lwuit/Display.html#invokeAndBlock(java.lang.Runnable)"><B>invokeAndBlock(Runnable)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Invokes runnable and blocks the current thread, if the current thread is the
 edt it will still be blocked however a separate thread would be launched
 to perform the duties of the EDT while it is blocked.
<DT><A HREF="../com/sun/lwuit/ComboBox.html#isActAsSpinnerDialog()"><B>isActAsSpinnerDialog()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/ComboBox.html" title="class in com.sun.lwuit">ComboBox</A>
<DD>When this flag is active the combo box acts as a button that opens a dialog that looks like a spinner
 this allows creating user interfaces for touch devices where a spinner UI approach is more common than
 a combo box paradigm.
<DT><A HREF="../com/sun/lwuit/Display.html#isAllowMinimizing()"><B>isAllowMinimizing()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Allows a LWUIT application to minimize without forcing it to the front whenever
 a new dialog is poped up
<DT><A HREF="../com/sun/lwuit/Component.html#isAlwaysTensile()"><B>isAlwaysTensile()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Enable the tensile drag to work even when a component doesn't have a scroll showable (scrollable flag still needs to be set to true)
<DT><A HREF="../com/sun/lwuit/Form.html#isAlwaysTensile()"><B>isAlwaysTensile()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/StaticAnimation.html#isAnimation()"><B>isAnimation()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/StaticAnimation.html" title="class in com.sun.lwuit">StaticAnimation</A>
<DD><B>Deprecated.</B>&nbsp;&nbsp;
<DT><A HREF="../com/sun/lwuit/TextArea.html#isAutoDegradeMaxSize()"><B>isAutoDegradeMaxSize()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Indicates whether a high value for default maxSize will be reduced to a lower
 value if the underlying platform throws an exception.
<DT><A HREF="../com/sun/lwuit/Dialog.html#isAutoDispose()"><B>isAutoDispose()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Dialog.html" title="class in com.sun.lwuit">Dialog</A>
<DD>Determines whether the execution of a command on this dialog implicitly 
 disposes the dialog.
<DT><A HREF="../com/sun/lwuit/Display.html#isAutoFoldVKBOnFormSwitch()"><B>isAutoFoldVKBOnFormSwitch()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Normally LWUIT folds the VKB when switching forms this field allows us
 to block that behavior.
<DT><A HREF="../com/sun/lwuit/plaf/Border.html#isBackgroundPainter()"><B>isBackgroundPainter()</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Border.html" title="class in com.sun.lwuit.plaf">Border</A>
<DD>Returns true if installing this border will override the painting of the component background
<DT><A HREF="../com/sun/lwuit/Display.html#isBidiAlgorithm()"><B>isBidiAlgorithm()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether LWUIT should consider the bidi RTL algorithm
 when drawing text or navigating with the text field cursor.
<DT><A HREF="../com/sun/lwuit/Display.html#isBuiltinSoundAvailable(java.lang.String)"><B>isBuiltinSoundAvailable(String)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether a user installed or system sound is available
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#isBuiltinSoundAvailable(java.lang.String)"><B>isBuiltinSoundAvailable(String)</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Display.html#isBuiltinSoundsEnabled()"><B>isBuiltinSoundsEnabled()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Allows muting/unmuting the builtin sounds easily
<DT><A HREF="../com/sun/lwuit/TextField.html#isChangeInputMode(int)"><B>isChangeInputMode(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the key changes the current input mode
<DT><A HREF="../com/sun/lwuit/TextField.html#isClearKey(int)"><B>isClearKey(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Returns true if this is the clear key on the device, many devices don't contain
 a clear key and even in those that contain it this might be an issue
<DT><A HREF="../com/sun/lwuit/Display.html#isClickTouchScreen()"><B>isClickTouchScreen()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether the device has a double layer screen thus allowing two
 stages to touch events: click and hover.
<DT><A HREF="../com/sun/lwuit/List.html#isCommandList()"><B>isCommandList()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicates that the list should be treated as a list of commands, if the
 user "clicks" a command from the list its action performed method is invoked.
<DT><A HREF="../com/sun/lwuit/Dialog.html#isCommandsAsButtons()"><B>isCommandsAsButtons()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Dialog.html" title="class in com.sun.lwuit">Dialog</A>
<DD>Places commands as buttons at the bottom of the standard static dialogs rather than
 as softbuttons.
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#isCommitOnDispose(com.sun.lwuit.TextArea)"><B>isCommitOnDispose(TextArea)</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>Indicates whether the given text field should commit on dispose
<DT><A HREF="../com/sun/lwuit/TextField.html#isCursorPositionCycle()"><B>isCursorPositionCycle()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Returns true if the cursor should cycle to the beginning of the text when the
 user navigates beyond the edge of the text and visa versa.
<DT><A HREF="../com/sun/lwuit/Form.html#isCyclicFocus()"><B>isCyclicFocus()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>Indicates whether focus should cycle within the form
<DT><A HREF="../com/sun/lwuit/ComboBox.html#isDefaultActAsSpinnerDialog()"><B>isDefaultActAsSpinnerDialog()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/ComboBox.html" title="class in com.sun.lwuit">ComboBox</A>
<DD>When this flag is active the combo box acts as a button that opens a dialog that looks like a spinner
 this allows creating user interfaces for touch devices where a spinner UI approach is more common than
 a combo box paradigm.
<DT><A HREF="../com/sun/lwuit/List.html#isDefaultFireOnClick()"><B>isDefaultFireOnClick()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Default value for the fire on click behavior
<DT><A HREF="../com/sun/lwuit/List.html#isDefaultIgnoreFocusComponentWhenUnfocused()"><B>isDefaultIgnoreFocusComponentWhenUnfocused()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicates whether the list should not paint the focus component if the list
 itself has no focus.
<DT><A HREF="../com/sun/lwuit/ComboBox.html#isDefaultIncludeSelectCancel()"><B>isDefaultIncludeSelectCancel()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/ComboBox.html" title="class in com.sun.lwuit">ComboBox</A>
<DD>Indicates whethe the soft buttons for select/cancel should appear for the combo box by default
<DT><A HREF="../com/sun/lwuit/Dialog.html#isDialogTitleCompatibilityMode()"><B>isDialogTitleCompatibilityMode()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Dialog.html" title="class in com.sun.lwuit">Dialog</A>
<DD><B>Deprecated.</B>&nbsp;<I>this method will be removed and the functionality will be removed in
  the next version of LWUIT</I>
<DT><A HREF="../com/sun/lwuit/Dialog.html#isDisableStaticDialogScrolling()"><B>isDisableStaticDialogScrolling()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Dialog.html" title="class in com.sun.lwuit">Dialog</A>
<DD>Allows a developer to indicate his interest that the dialog should no longer
 scroll on its own but rather rely on the scrolling properties of internal
 scrollable containers.
<DT><A HREF="../com/sun/lwuit/Dialog.html#isDisposeWhenPointerOutOfBounds()"><B>isDisposeWhenPointerOutOfBounds()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Dialog.html" title="class in com.sun.lwuit">Dialog</A>
<DD>This flag indicates if the dialog should be disposed if a pointer
 released event occurred out of the dialog content.
<DT><A HREF="../com/sun/lwuit/Component.html#isDragActivated()"><B>isDragActivated()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether we are in the middle of a drag operation, this method allows
 developers overriding the pointer released events to know when this is a drag
 operaton.
<DT><A HREF="../com/sun/lwuit/Component.html#isDragAndDropOperation(int, int)"><B>isDragAndDropOperation(int, int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>This method allows a developer to define only a specific portion of a component as draggable
 by default it returns true if the component is defined as "draggable"
<DT><A HREF="../com/sun/lwuit/Component.html#isDraggable()"><B>isDraggable()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether this component can be dragged in a drag and drop operation rather than scroll the parent
<DT><A HREF="../com/sun/lwuit/Component.html#isDropTarget()"><B>isDropTarget()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether this component can receive dropped components into it, notice that when dropping on a component
 or container the parents will be checked recursively to find a valid drop target
<DT><A HREF="../com/sun/lwuit/TextArea.html#isEditable()"><B>isEditable()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Returns true if this area is editable
<DT><A HREF="../com/sun/lwuit/TextField.html#isEditingEndTrigger(int)"><B>isEditingEndTrigger(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the given key code should be ignored or should trigger
 cause editing to end.
<DT><A HREF="../com/sun/lwuit/TextField.html#isEditingTrigger(int)"><B>isEditingTrigger(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the given key code should be ignored or should trigger
 editing, by default fire or any numeric key should trigger editing implicitly.
<DT><A HREF="../com/sun/lwuit/Display.html#isEdt()"><B>isEdt()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Returns true if we are currently in the event dispatch thread.
<DT><A HREF="../com/sun/lwuit/Component.html#isEnabled()"><B>isEnabled()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether component is enabled or disabled thus allowing us to prevent
 a component from receiving input events and indicate so visually
<DT><A HREF="../com/sun/lwuit/TextArea.html#isEnableInputScroll()"><B>isEnableInputScroll()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Indicates whether text field input should scroll to the right side when no
 more room for the input is present.
<DT><A HREF="../com/sun/lwuit/TextField.html#isEnableInputScroll()"><B>isEnableInputScroll()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextArea.html#isEnterKey(int)"><B>isEnterKey(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Indicates the enter key to be used for editing the text area and by the
 text field
<DT><A HREF="../com/sun/lwuit/Component.html#isFlatten()"><B>isFlatten()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Makes the component effectively opaque by blending the backgrounds into an image in memory so the layer of underlying components
 is only drawn once when this component is repainted.
<DT><A HREF="../com/sun/lwuit/Component.html#isFocusable()"><B>isFocusable()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Returns true if this component can receive focus and is enabled
<DT><A HREF="../com/sun/lwuit/Form.html#isFocusScrolling()"><B>isFocusScrolling()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>Indicates whether lists and containers should scroll only via focus and thus "jump" when
 moving to a larger component as was the case in older versions of LWUIT.
<DT><A HREF="../com/sun/lwuit/Component.html#isGrabsPointerEvents()"><B>isGrabsPointerEvents()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>This property is useful for blocking in z-order touch events, sometimes we might want to grab touch events in
 a specific component without making it focusable.
<DT><A HREF="../com/sun/lwuit/TextArea.html#isGrowByContent()"><B>isGrowByContent()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Indicates that the text area should "grow" in height based on the content beyond the
 limits indicate by the rows variable
<DT><A HREF="../com/sun/lwuit/Component.html#isHideInPortrait()"><B>isHideInPortrait()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates that this component and all its children should be hidden when the device is switched to portrait mode
<DT><A HREF="../com/sun/lwuit/List.html#isIgnoreFocusComponentWhenUnfocused()"><B>isIgnoreFocusComponentWhenUnfocused()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicates whether the list should not paint the focus component if the list
 itself has no focus.
<DT><A HREF="../com/sun/lwuit/TextField.html#isImmediateInputMode(java.lang.String)"><B>isImmediateInputMode(String)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Returns true if the given input mode should commit immediately or 
 wait for the commit timeout
<DT><A HREF="../com/sun/lwuit/ComboBox.html#isIncludeSelectCancel()"><B>isIncludeSelectCancel()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/ComboBox.html" title="class in com.sun.lwuit">ComboBox</A>
<DD>Indicates whethe the soft buttons for select/cancel should appear for the combo box
<DT><A HREF="../com/sun/lwuit/Component.html#isInitialized()"><B>isInitialized()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates if the component is in the initialized state, a component is initialized
 when its initComponent() method was invoked.
<DT><A HREF="../com/sun/lwuit/Display.html#isInitialized()"><B>isInitialized()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>This method returns true if the Display is initialized.
<DT><A HREF="../com/sun/lwuit/TextField.html#isLeftAndRightEditingTrigger()"><B>isLeftAndRightEditingTrigger()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the left/right keys will trigger editing, this is true by default.
<DT><A HREF="../com/sun/lwuit/StaticAnimation.html#isLoop()"><B>isLoop()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/StaticAnimation.html" title="class in com.sun.lwuit">StaticAnimation</A>
<DD><B>Deprecated.</B>&nbsp;Indicates whether the animation will run in a loop or run only once
<DT><A HREF="../com/sun/lwuit/Display.html#isMinimized()"><B>isMinimized()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether an application is minimized
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#isMinimized()"><B>isMinimized()</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/nokia/lwuit/TextEditorProvider.html#isMultiline()"><B>isMultiline()</B></A> - 
Method in class com.nokia.lwuit.<A HREF="../com/nokia/lwuit/TextEditorProvider.html" title="class in com.nokia.lwuit">TextEditorProvider</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Display.html#isMultiTouch()"><B>isMultiTouch()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether the device supports multi-touch events, this is only
 relevant when touch events are supported
<DT><A HREF="../com/sun/lwuit/List.html#isMutableRendererBackgrounds()"><B>isMutableRendererBackgrounds()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicates that the background of a cell renderer might mutate between one entry and the next,
 it is recommended that this flag remains false for performance reasons.
<DT><A HREF="../com/sun/lwuit/Display.html#isNativeCommands()"><B>isNativeCommands()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD><B>Deprecated.</B>&nbsp;<I>use getCommandBehavior() == Display.COMMAND_BEHAVIOR_NATIVE</I>
<DT><A HREF="../com/sun/lwuit/Display.html#isNativeInputSupported()"><B>isNativeInputSupported()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether the device supports native in place editing in which case
 lightweight input logic shouldn't be used for input.
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#isNativeInputSupported()"><B>isNativeInputSupported()</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextArea.html#isNativeTextEditorVisible()"><B>isNativeTextEditorVisible()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/List.html#isNumericKeyActions()"><B>isNumericKeyActions()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>Indicate whether pressing the number keys should trigger an action
<DT><A HREF="../com/sun/lwuit/Button.html#isOppositeSide()"><B>isOppositeSide()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Button.html" title="class in com.sun.lwuit">Button</A>
<DD>Places the check box or radio button on the opposite side at the far end
<DT><A HREF="../com/sun/lwuit/TextField.html#isOverwriteMode()"><B>isOverwriteMode()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates that this is the overwrite mode
<DT><A HREF="../com/sun/lwuit/plaf/Border.html#isPaintOuterBorderFirst()"><B>isPaintOuterBorderFirst()</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Border.html" title="class in com.sun.lwuit.plaf">Border</A>
<DD>Allows toggling the order in which the outer and inner borders are painted for the Outer border type
<DT><A HREF="../com/sun/lwuit/TextArea.html#isPendingCommit()"><B>isPendingCommit()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Returns true if the text field is waiting for a commit on editing
<DT><A HREF="../com/sun/lwuit/TextField.html#isPendingCommit()"><B>isPendingCommit()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Display.html#isPortrait()"><B>isPortrait()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Returns true if the device is currently in portrait mode
<DT><A HREF="../com/sun/lwuit/Display.html#isPureTouch()"><B>isPureTouch()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>A pure touch device has no focus showing when the user is using the touch
 interface.
<DT><A HREF="../com/sun/lwuit/TextField.html#isQwertyAutoDetect()"><B>isQwertyAutoDetect()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the text field should try to auto detect qwerty and 
 switch the qwerty device flag implicitly
<DT><A HREF="../com/sun/lwuit/TextField.html#isQwertyDevice()"><B>isQwertyDevice()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>The default value for the qwerty flag so it doesn't need setting for every
 text field individually.
<DT><A HREF="../com/sun/lwuit/TextArea.html#isQwertyInput()"><B>isQwertyInput()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>True is this is a qwerty device or a device that is currently in
 qwerty mode.
<DT><A HREF="../com/sun/lwuit/TextField.html#isQwertyInput()"><B>isQwertyInput()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/plaf/Border.html#isRectangleType()"><B>isRectangleType()</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/Border.html" title="class in com.sun.lwuit.plaf">Border</A>
<DD>Returns true if this border type is a rectangle border.
<DT><A HREF="../com/sun/lwuit/TextField.html#isReplaceMenu()"><B>isReplaceMenu()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the menu of the form should be replaced with the T9/Clear
 commands for the duration of interactivity with the text field
<DT><A HREF="../com/sun/lwuit/TextField.html#isReplaceMenuDefault()"><B>isReplaceMenuDefault()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates whether the menu of the form should be replaced with the T9/Clear
 commands for the duration of interactivity with the text field
<DT><A HREF="../com/sun/lwuit/MenuBar.html#isReverseSoftButtons()"><B>isReverseSoftButtons()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/MenuBar.html" title="class in com.sun.lwuit">MenuBar</A>
<DD>Allows an individual form to reverse the layout direction of the softbuttons, this method is RTL
 sensitive and might reverse the result based on RTL state
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#isRotationDrawingSupported()"><B>isRotationDrawingSupported()</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isRTL()"><B>isRTL()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Is the component a bidi RTL component
<DT><A HREF="../com/sun/lwuit/Display.html#isRTL(char)"><B>isRTL(char)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Returns true if the given character is an RTL character
<DT><A HREF="../com/sun/lwuit/spinner/Spinner.html#isRTL()"><B>isRTL()</B></A> - 
Method in class com.sun.lwuit.spinner.<A HREF="../com/sun/lwuit/spinner/Spinner.html" title="class in com.sun.lwuit.spinner">Spinner</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isScrollable()"><B>isScrollable()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether the component should/could scroll by default a component
 is not scrollable.
<DT><A HREF="../com/sun/lwuit/Component.html#isScrollableX()"><B>isScrollableX()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether the component should/could scroll on the X axis
<DT><A HREF="../com/sun/lwuit/List.html#isScrollableX()"><B>isScrollableX()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isScrollableY()"><B>isScrollableY()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether the component should/could scroll on the Y axis
<DT><A HREF="../com/sun/lwuit/List.html#isScrollableY()"><B>isScrollableY()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextArea.html#isScrollableY()"><B>isScrollableY()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isScrollVisible()"><B>isScrollVisible()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicate whether this component scroll is visible
<DT><A HREF="../com/sun/lwuit/Button.html#isSelectableInteraction()"><B>isSelectableInteraction()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Button.html" title="class in com.sun.lwuit">Button</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isSelectableInteraction()"><B>isSelectableInteraction()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>This method allows a component to indicate that it is interested in an "implicit" select
 command to appear in the "fire" button when 3 softbuttons are defined in a device.
<DT><A HREF="../com/sun/lwuit/List.html#isSelectableInteraction()"><B>isSelectableInteraction()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextArea.html#isSelectableInteraction()"><B>isSelectableInteraction()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/TextField.html#isSelectableInteraction()"><B>isSelectableInteraction()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Button.html#isSelected()"><B>isSelected()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Button.html" title="class in com.sun.lwuit">Button</A>
<DD>Returns true if the button is selected for toggle buttons,
 throws an exception if this is not a toggle button
<DT><A HREF="../com/sun/lwuit/list/DefaultListCellRenderer.html#isShowNumbers()"><B>isShowNumbers()</B></A> - 
Method in class com.sun.lwuit.list.<A HREF="../com/sun/lwuit/list/DefaultListCellRenderer.html" title="class in com.sun.lwuit.list">DefaultListCellRenderer</A>
<DD>Indicate whether numbering should exist for the default cell renderer
<DT><A HREF="../com/sun/lwuit/list/DefaultListCellRenderer.html#isShowNumbersDefault()"><B>isShowNumbersDefault()</B></A> - 
Static method in class com.sun.lwuit.list.<A HREF="../com/sun/lwuit/list/DefaultListCellRenderer.html" title="class in com.sun.lwuit.list">DefaultListCellRenderer</A>
<DD>Inidicates whether the default list cell renderer will show numbers by default
 when constructed
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#isShowTooltips()"><B>isShowTooltips()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>Indicates whether tooltips should be shown when the keys in the VKB are pressed
<DT><A HREF="../com/sun/lwuit/Form.html#isSingleFocusMode()"><B>isSingleFocusMode()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>Returns true if there is only one focusable member in this form.
<DT><A HREF="../com/sun/lwuit/TextArea.html#isSingleLineTextArea()"><B>isSingleLineTextArea()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>Indicates whether this is a single line text area, in which case "growing" won't
 work as expected.
<DT><A HREF="../com/sun/lwuit/Component.html#isSmoothScrolling()"><B>isSmoothScrolling()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates that scrolling through the component should work as an animation
<DT><A HREF="../com/sun/lwuit/Form.html#isSmoothScrolling()"><B>isSmoothScrolling()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Form.html" title="class in com.sun.lwuit">Form</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isSnapToGrid()"><B>isSnapToGrid()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether scrolling this component should jump to a specific location
 in a grid
<DT><A HREF="../com/sun/lwuit/TextField.html#isSymbolDialogKey(int)"><B>isSymbolDialogKey(int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Returns true if this keycode is the one mapping to the symbol dialog popup
<DT><A HREF="../com/sun/lwuit/Display.html#isTablet()"><B>isTablet()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether the device is a tablet, notice that this is often a guess
<DT><A HREF="../com/sun/lwuit/Component.html#isTactileTouch(int, int)"><B>isTactileTouch(int, int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Elaborate components might not provide tactile feedback for all their areas (e.g.
<DT><A HREF="../com/sun/lwuit/Component.html#isTactileTouch()"><B>isTactileTouch()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether the component should "trigger" tactile touch when pressed by the user
 in a touch screen UI.
<DT><A HREF="../com/sun/lwuit/List.html#isTactileTouch(int, int)"><B>isTactileTouch(int, int)</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/List.html" title="class in com.sun.lwuit">List</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isTensileDragEnabled()"><B>isTensileDragEnabled()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Indicates whether tensile drag (dragging beyond the boundry of the component and
 snapping back) is enabled for this component.
<DT><A HREF="../com/sun/lwuit/plaf/UIManager.html#isThemeConstant(java.lang.String, boolean)"><B>isThemeConstant(String, boolean)</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/UIManager.html" title="class in com.sun.lwuit.plaf">UIManager</A>
<DD>Returns a theme constant defined in the resource editor as a boolean value
<DT><A HREF="../com/sun/lwuit/plaf/UIManager.html#isThemeConstant(java.lang.String)"><B>isThemeConstant(String)</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/UIManager.html" title="class in com.sun.lwuit.plaf">UIManager</A>
<DD>Returns a theme constant defined in the resource editor as a boolean value or null if the constant isn't defined
<DT><A HREF="../com/sun/lwuit/Display.html#isThirdSoftButton()"><B>isThirdSoftButton()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates whether the 3rd softbutton should be supported on this device
<DT><A HREF="../com/sun/lwuit/plaf/DefaultLookAndFeel.html#isTickWhenFocused()"><B>isTickWhenFocused()</B></A> - 
Method in class com.sun.lwuit.plaf.<A HREF="../com/sun/lwuit/plaf/DefaultLookAndFeel.html" title="class in com.sun.lwuit.plaf">DefaultLookAndFeel</A>
<DD>This method allows to set all Labels, Buttons, CheckBoxes, RadioButtons
 to start ticking when the text is too long.
<DT><A HREF="../com/sun/lwuit/Button.html#isToggle()"><B>isToggle()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Button.html" title="class in com.sun.lwuit">Button</A>
<DD>Toggle button mode is only relevant for checkboxes/radio buttons.
<DT><A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html#isTouchDevice()"><B>isTouchDevice()</B></A> - 
Method in class com.sun.lwuit.impl.s40.<A HREF="../com/sun/lwuit/impl/s40/S40Implementation.html" title="class in com.sun.lwuit.impl.s40">S40Implementation</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Display.html#isTouchScreenDevice()"><B>isTouchScreenDevice()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates if this is a touch screen device that will return pen events,
 defaults to true if the device has pen events but can be overriden by
 the developer.
<DT><A HREF="../com/sun/lwuit/TextField.html#isUseNativeTextInput()"><B>isUseNativeTextInput()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>Indicates that native text input should be used in text field when in place editing is supported by the platform
<DT><A HREF="../com/sun/lwuit/TextField.html#isUseSoftkeys()"><B>isUseSoftkeys()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextField.html" title="class in com.sun.lwuit">TextField</A>
<DD>When set to true softkeys are used to enable delete functionality
<DT><A HREF="../com/sun/lwuit/TextArea.html#isUseStringWidth()"><B>isUseStringWidth()</B></A> - 
Static method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/TextArea.html" title="class in com.sun.lwuit">TextArea</A>
<DD>By default text area uses charWidth since its much faster on some devices
 than string width.
<DT><A HREF="../com/sun/lwuit/Display.html#isVirtualKeyboardShowing()"><B>isVirtualKeyboardShowing()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Display.html" title="class in com.sun.lwuit">Display</A>
<DD>Indicates if the virtual keyboard is currently showing or not
<DT><A HREF="../com/sun/lwuit/VirtualKeyboard.html#isVirtualKeyboardShowing()"><B>isVirtualKeyboardShowing()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/VirtualKeyboard.html" title="class in com.sun.lwuit">VirtualKeyboard</A>
<DD>&nbsp;
<DT><A HREF="../com/nokia/lwuit/TextEditorProvider.html#isVisible()"><B>isVisible()</B></A> - 
Method in class com.nokia.lwuit.<A HREF="../com/nokia/lwuit/TextEditorProvider.html" title="class in com.nokia.lwuit">TextEditorProvider</A>
<DD>&nbsp;
<DT><A HREF="../com/sun/lwuit/Component.html#isVisible()"><B>isVisible()</B></A> - 
Method in class com.sun.lwuit.<A HREF="../com/sun/lwuit/Component.html" title="class in com.sun.lwuit">Component</A>
<DD>Returns whether the component is visible or not
</DL>
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